Medium Humanoid (Human), Chaotic Neutral
Armor Class 14 (Studded, Leather Armor) (Scarf/mask)
Hit Points 9 (2d20 + 5)
Speed 30 ft., Swim 25 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +5
Skills Sleight of Hand +3, Stealth +4
Damage Resistances Cold
Senses Passive Perception 12
Languages Common, Psycotic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Improvised Weapons.

Sometimes characters don’t have their Weapons and have to Attack with whatever is at hand. An Improvised Weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead Goblin.

Often, an Improvised Weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her Proficiency Bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee Attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

 

 

Actions

Chainsaw Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d10) Slashing damage.

Assault Rifle. Martial Ranged Attack: +2 to hit, Ammunition (range 200/600), Hit: 3 (3d8+1) piercing damage. Reload (40 shots), short burst (2), two-handed.

Description

Captain Dorala is a tall, (for a woman), muscular person. She has a slender body good for climbing. She has long, braded blue hair with sand goggles pressing down on her hair. Her clothes are dusty and ripped. She has short boots that barely come up to her lower calf. Her pants are torn with holsters and pouches straps. She also has a headpiece with horns and feathers.

Lair and Lair Actions

Captain Dorala's Lair is a large, semi-circle room build into the Almadrome. The room has a large, curved tinted glass pain. It has all of her positions including her customized ATV Jeep in the center of the room. It has everything from armor, to weapons, to supplies. Dorala sleeps in a upper part of the room. To get up there you have to roll a 1d12, 8 or higher lets you climb up. But, if you fail you fall back prone on the floor taking a 1d4 bludgeoning damage. 

Monster Tags: Human

Habitat: Desert

Widowsbite

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