Large Fey, Unaligned
Armor Class 18
Hit Points 230 (20d20 + 30)
Speed 50 ft.
STR
18 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws STR +9, DEX +8, CON +7, INT +8
Skills Perception +3, Stealth +4
Damage Resistances Fire, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision, Tremorsense, Passive Perception 15
Languages Sylvan --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Burning Maine. The Burning Maine of the Fae Lion puts off intense heat and deal 3d6+3 fire damage to any creature that start its turn with in Melee range of the Lion

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

Multiattack. Akiba can make one attack with their claws and one with their bite or two with their claws

Frightful Roar. The lion can spend an action to roar. Each creature of the lion's choice and aware of it with in a 100 foot radius must make a DC17 Wisdom Saving throw. If the creature is looking at the lion when the lion roars it is a DC22 Wisdom saving throw or become frightened for one minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Lion's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 25-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 ((4d8)x2) fire damage on a failed save, or half as much damage on a successful one.

 

Legendary Actions

Akiba has 3 Legendary Actions

Fea Step: Mufasa can spend a Legendary action to move between plane : 1 action into the Etherial plane, 1 action to move back originationg plane, 1 action to move to the wilds, 1 action into the Lewara, 2 action to move another plane.

Fire Roar 3 actions: a Blast of fire emits out of the the mane of Akiba as he roars in a 15ft radius. any creature inside the radius make a DC 18 DEX saving through. On faild save the creature is knocked back 10ft and take 3d10+7 fire and force damage split equally. On a successful save take half as much damage and only knocked back 5 ft.

Description

The Fae Lion is a little larger than your average Lion their heads are wreathe in flames where the mane of a normal lion That Puts out alot of heat

Lair and Lair Actions

In Lewara

Beating sun: The Sun heat gets to creatures selected by Akiba each creature must make a DC 15 Constitution saving throw on a failed saving through take a point of exhaustion

In the Wilds Beating sun Pluse:

Entagle

 

Monster Tags: Misc Creature

Habitat: DesertGrasslandHillMountain

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