Armor Class
19
(plate)
Hit Points
160
(24d10 + 40)
Speed
40 ft.
STR
24
(+7)
DEX
16
(+3)
CON
24
(+7)
INT
12
(+1)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +10, CON +10
Condition Immunities
Frightened, Grappled
Senses
Passive Perception 12
Languages
Dwarvish
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Master of Weaponry. The Weaponsmith has an almost unparalleled skill with weaponry. It cannot be disarmed in combat, and scores critical hits on a 19 -20.
Actions
Multiattack. The Weaponsmith makes three Greatsword attacks.
Greatsword. Melee Weapon Attack: +10 to hit, reach 5ft., 1 target. Hit: 31 (4d12 + 7) slashing damage.
Bonus Actions
The Weaponsmith can dodge as a bonus action.
Reactions
Counterattack. If a melee attack misses the Weaponsmith, it can use its reaction to make a Greatsword attack.
Description
A true master of smithing and handling weaponry of all kinds, the Weaponsmith of the All-Seeing King had few equals in combat.
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