Large Elemental, Typically Neutral Evil
Armor Class 19 (Natural Armor)
Hit Points 102 (8d12 + 20)
Speed 40 ft., Burrow 40 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
15 (+2)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Frightened, Paralyzed, Poisoned, Stunned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 12
Languages Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Crystal Camouflage. When the construct is motionless, it is indistinguishable from a crystal formation.

Empowered Attacks. The construct's attacks are magical.

Shards of Vengeance. Whenever the construct takes damage, shards of crystal fly out of it. All creatures within 10 ft. of the construct when it takes damage takes 4 (1d8) piercing damage.

Actions

Multiattack. The construct makes two Slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.

Crystal Shard. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 22 (5d6+5) piercing damage.

Description

Said to be an elemental pawn found from within the Elemental Plane of Earth, these crystalline beings are known to have more than their fair share of hostilities. While tough on their own, they tend to be quite brittle when put under pressure.

Solar_Bun_Bun

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