Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead has +15 lightning damage added to it’s melee attacks for 4 rounds
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon attack: +13 to hit, reach 5ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Glaive. Melee Weapon attack: +13 to hit, reach 15ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Lightning Strike (Recharge 6). The golem strikes up to 4 targets it sees with 30ft. with bolts of lightning. Each target must make a DC 19 Constitution saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much damage on a successful one.
Description
A ancient predecessor of golems, first found in the ancient Aztec temples, they were granted the powers of the heavens in order to serve there duties in protection and war.
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