Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead has +15 lightning damage added to it’s melee attacks for 4 rounds

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon attack: +13 to hit, reach 5ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Glaive. Melee Weapon attack: +13 to hit, reach 15ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Lightning Strike (Recharge 6). The golem strikes up to 4 targets it sees with 30ft. with bolts of lightning. Each target must make a DC 19 Constitution saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much damage on a successful one.

Description

A ancient predecessor of golems, first found in the ancient Aztec temples, they were granted the powers of the heavens in order to serve there duties in protection and war.

PTSavage7

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