Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Levitating Bubbles. The salamander chooses one creature or loose object that it can see within 60ft. the target rises vertically, up to 20 feet, and remains suspended there for 10 minutes. The target can be anything that weighs up to 500 pounds. An unwilling creature that succeeds on a DC 13 Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. The salamander can change the target's altitude by up to 20 feet in either direction on your turn as long as the target remains within the 60ft range.
The bubble disappears if the salamander is incapacitated or as an action on it's turn. The target falls to the ground immediately and takes 1d6 bludgeoning damage for every 10ft it falls up to a maximum of 20d6.
Gusting Push. The salamander creates a line of strong wind 60 feet long and 10 feet wide in a direction direction away from its front choose. Each creature in the line must succeed on a DC 13 Strength saving throw or be pushed 15 feet away from the salamander in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to to the salamander.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
Description
Appearing as a bloated salamander, made of translucent flesh the color of the sky, this creature floats around with an almost comically lazy pace, however, should it become angry, it will darken like storm clouds and can move swiftly through the air.
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