Medium Humanoid (Human), Lawful Neutral
Armor Class 20 (+1 Breastplate, +1 Shield)
Hit Points 182 (16d10 + 6)
Speed 40 ft., climb 30 ft.
STR
25 (+7)
DEX
17 (+3)
CON
23 (+6)
INT
15 (+2)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws STR +12, DEX +8, CON +11
Skills Athletics +12, Intimidation +10, Perception +9, Religion +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 18
Languages Common, Dwarvish, Elvish, Orc and understands Celestial but can't speak it
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Defensive Technique While Achilles is holding his spear, a creature that tries to move closer than 10 feet must make an INT or DEX (it's choice) saving throw or have it's movement reduced to 0 until the start of their next turn. Achilles can choose to allow a creature to move within this range without forcing them to make the saving throw.

Athlete When Achilles is prone, standing up uses only 5 feet of his movement.

Action Surge 1/day On his turn, Achilles can take one additional action on top of his regular action and a possible bonus action. 

Indominable 2/day When Achilles makes a saving throw and fails, he can reroll the die and take the higher result.

Actions

Multi-Attack Achilles makes 3 attacks.

Whirlwind Attack Once per turn, Achilles can replace an attack with a Whirlwind Attack, sacrificing -5 to hit, but attacking all targets withing range of the weapon he is holding.

Dory Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 14 (1d8 + 9) piercing damage. If the target is within 5 feet of Achilles, he makes spear attacks at disadvantage.

Kopis Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 12 (1d6 + 8) piercing damage.

Aegis Bash Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 8 bludgeoning damage and the target must make a DC 20 STR saving throw or be knocked back 5 feet.

Dory Throw RangedWeapon Attack: +10 to hit, range 40/120 ft., 1 target. Hit: 9 (1d6 + 5) piercing damage.

Bonus Actions

Sauroter While Achilles is holding his spear, he can use a bonus action to attack using the bottom end. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 12 (1d4 + 9) piercing damage.

Second Wind 1/day Achilles regains 1d10+16 hit points.

Reactions

Aegis Parry When Achilles is attacked with something that requires an attack roll, he can use a rection to parry with his Aegis, increasing his AC by +5 against the triggering attack.

Riposte When a creature makes a melee attack against Achilles and misses, he can use a reaction to make an attack against that enemy.

IceborneD20

Comments

Posts Quoted:
Reply
Clear All Quotes