Spunk. Every time Adahahd takes damage they gain a spunk counter, per spunk counter on Adahahd she deals an extra 2d6 acid on everything.
Magic Resistance: Adahahd has advantage on saving throws against spells and other magical effects.
Regeneration: Adahahd regains 10 hit points at the start of its turn if she has at least 1 hit point.
Legendary Resistance (3/Day). If Adahahd fails a saving throw, it can choose to succeed instead.
Explosive Strikes. When Adahahd lands an attack it can make those attacks instead a 5ft radius explosive for the amount of acid damage equal to what the strike normally does, now it can sacrifice all her spunk counters to instead triple it's damage on this explosion and raise ethe radius to 20ft.
Multi-attack. Adahahd makes three Kuvo Smash's.
Kuvo Smash. Melee Weapon Attack: +11 to hit, range 20 ft., 1 target. Hit: 12 (2d6 + 5) [bludgeoning] damage, plus 7 (2d6) [acid] damage.
Bleeding Pheromones. Adahahd takes 7 (2d6) [necrotic] damage, when she does she causes all creatures within 10ft of her make a DC 18 wisdom save or be charmed, those creatures are incapacitated till the end of Adahahd's next turn.
Smack back. When Adahahd takes damage, she can move up to half her movement speed then smack the creature back with her Kuvo Smash.
Adahahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adahahd regains spent legendary actions at the start of its turn.
Pump up. Adahahd gains one spunk counter.
Side Kick. Adahahd makes one Kuvo Smash.
Leap. Adahahd moves up to their movement speed without provoking aoo's.
Ground Smash (costs 2 actions). Adahahd smashes the ground next to her and causes a major explosion around her, all creatures within 15ft of her must make a DC 18 dexterity save or be knocked prone and take 18 (4d10) bludgeoning damage.
Comments