Large Beast, Neutral
Armor Class 14 natural
Hit Points 325 (5d12)
Speed
STR
18 (+4)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Senses Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. [roll]1d20[/roll] 5ft to hit +3, [roll]2d4[/roll] piercing dmg. target must make contested strength check or be thrown up to 10ft away, target will also be knocked prone.

Flaming breath. [roll]1d20[/roll] 10ft to hit +3, [roll]2d6[/roll] fire dmg.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

randalraynes

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