Medium Humanoid, Lawful Evil
Armor Class 13 Natural
Hit Points 19 (3d10 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +4, DEX +3
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hell's Fire Club: Basketball players will only engage in combat if a member of the party is part of the Hell's Fire Club. 

Round the Clock: Basketball players can be encountered at any time of day. 

Actions

Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) bludgeoning damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

velajul

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