Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 16 (3d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Laceration (Recharges after a Short or Long Rest). Upon activating this ability the next attack that hits an enemy they take 1d4 bleed damage at start of their turn once for each stack of laceration they are effected by.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) slashing damage.

Grenade (Recharge 6). The bandit reaches for a grenade throwing it within 20 feet of itself. The grenade explodes in a 10-foot radius. Each creature in that area must make a DC 12 Dexterity saving throw, taking 6(2d4) bludgeoning damage on a failed save, or half as much damage on a successful one.

Description

Loyal henchmen working for the vulture. Wears a simple mask to hide their real identity.

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2022 5:11:53 PM
20
1
1.0
Coming Soon
7/9/2022 5:48:08 PM
19
0
2.0
Coming Soon
7/9/2022 5:49:15 PM
18
0
--
Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

BlackManInc

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