Laceration (Recharges after a Short or Long Rest). Upon activating this ability the next attack that hits an enemy they take 1d4 bleed damage at start of their turn once for each stack of laceration they are effected by.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) slashing damage.
Grenade (Recharge 6). The bandit reaches for a grenade throwing it within 20 feet of itself. The grenade explodes in a 10-foot radius. Each creature in that area must make a DC 12 Dexterity saving throw, taking 6(2d4) bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
Loyal henchmen working for the vulture. Wears a simple mask to hide their real identity.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/9/2022 5:11:53 PM
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20
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1
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1.0
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Coming Soon
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7/9/2022 5:48:08 PM
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19
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0
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2.0
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Coming Soon
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7/9/2022 5:49:15 PM
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18
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0
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Coming Soon
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