Special Trait Name. The Caller can polymorph itself into a bat at will.
Spellcasting. The [monster name] is a 5-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +7 to hit with spell attacks). The Caller has following Warlock spells prepared:
Cantrips (at will): Disguise self, Booming blade
1st level (3 slots): Command, Armor of Agathys
Action Name. The Caller can make one longsword attack per turn.
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach, 1 target. Hit: 6 (1d8+4) slashing damage
Reaction Name. When a creature enters its mele range it can choose to make an attack with its longsword.
Description
A Caller is an agent of an evil god or demigod.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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