Medium Humanoid (Human), Any Alignment
Armor Class 18 Half-Plate
Hit Points 150 (23d8 + 46)
Speed 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +10, WIS +7
Condition Immunities Blinded
Senses Blindsight 60 ft, Passive Perception 17
Languages Common, Dwarvish, Giant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Sharpshooter. Connor ignores disadvantage at ranges beyond 150 ft. In addition, he also ignores half and three-quarters cover.

Draconic Staff-bow. Connor's staff-bow replaces the damage dice of attacks made with it to 2d10, as well as change the damage type to lightning. In addition, the bow is sentient, and capable of relaying visual information to Connor.

Actions

Multiattack. Connor can make four attacks with his longbow or two with his quarterstaff.

Quarterstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) lightning damage. 

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 16 (2d10 + 5) lightning damage.

Reactions

Pot Shot. Connor makes one attack with the longbow at disadvantage when someone enters his field of view.

Legendary Actions

Connor has 1 legendary action, and regains spent actions at the start of his turn.

Shatter Lamp (Costs 1 Action). Connor shoots a lamp down from above, causing oil to rain down in a 10 ft circle, causing creatures underneath to make a DC 15 Dexterity saving throw. On a failure, the creature is coated with oil. Roll 1d6, on a roll of 5 or higher, the lamp is lit and flaming oil rains down. Creatures caught underneath still make the Dexterity saving throw, but if they are coated in oil they make the save with disadvantage. On a failure a creature takes 2d4 + 2 fire damage and is set on fire.

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2022 7:25:20 PM
6
1
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Coming Soon
YellvisDM

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