Medium Humanoid, Chaotic Evil
Armor Class 13 Natural
Hit Points 60 (12d10)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +4, DEX +3
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rage:  On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

 You must finish a long rest before you can rage again.

 

Actions

Multiattack. Billy can take more than one melee attack action per turn. 

Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (1d10 + 5) bludgeoning damage. 

Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 25 (2d10 + 5) bludgeoning damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2022 8:03:41 PM
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Coming Soon
7/9/2022 9:10:53 PM
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1
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Coming Soon
velajul

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