Spellcasting. The Sorcerer is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13+5 to hit with spell attacks). The Sorcerer has following Sorcerer spells prepared:
Cantrips (at will): fire bolt, guidance, minor illusion
1st level (2 slots): silvery barbs, bless, protection from evil and good
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.
Healing Light
This kobold touched by the gods gains the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals half the Captain level.
A bonus action, the kobold can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Description
This Kobold was blessed with casting via divine intervention, A god sparing them from their otherwise doomed fate.
This Kobold is always under the effects of the mage armor spell due to the blessing of a god.
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