Small Construct, Lawful Neutral
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws CON +4
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Explosive Exit. When Bob-mob drops down to 0 hit point, his fuse ignites runs towards the nearest creature. Upon touching a creature or after 1 round of movement, he then explodes. All creatures in a 10 ft radius must make a DC12 DEX saving throw. On a failed save, take 2d6 fire damage and are knocked prone. Take half as much on a successful save and are not knocked prone. 

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) [damage type] damage.

Bromblebee

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