Medium Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 18)
Speed 20 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages The languages it knew in life
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Actions

Multiattack. Craqueuhhe can use its Dreadful Glare and makes one attack with its rotting fist.

Blighted Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected with the Craqueuhhe´s Blight. The blighted target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the Blight reduces the target's hit point maximum to 0, the target dies, and its body turns in to a Zombie. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The Craqueuhhe targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the Craqueuhhe's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all Craqueuhhe for the next 24 hours.

Miasma aura. A aura of pestilence hangs around the Craqueuhhe. Every character with in  30 feet of it must make a DC 15 constitution save or be sickened until the end of the Craqueuhhe´s turn.

Zombie commander. Any creature slained by the Craqueuhhe rise as a zombie under the Craqueuhhe´s control. The Craqueuhhe can control up to 6 zombies directly at any given time within sight of it.

Vermin swarm. once per day the Craqueuhhe can call forth a swarm of various vermins that surges forward from it in a 20 feet wide and 60 feet long cone. Target must  make a DC 15 saving throw or be severly posioned.

Seeds of undeath. Upon destruction, every single piece of the  Craqueuhhe must be destroyed by fire or it will cause a blighting effect and raise any buried or dead creature with in the area to rise as a zombie.

Area effect. The Area that the Craqueuhhe inhabits become solem and dour,as if life itself has been forced away, the air is filled with the putrid stink of rot,decay,pestilence and death. This effect end after the destruction of the   Craqueuhhe

Description

This Horrific undead being rises from devotees of Orcus that undergoes a ritual to become a living Conduit of pestilence and necrotic energy.  The Craqueuhhe has the appearance of a Severly decayed and desicated humanoid. its long dead skin stretched thin over its bones.  it hands are long and clawlike and its face is nothing more that a skull masked by ragged skin and its teeth are a jagged asortment of fangs. A hideous baleful light shines from the empty eye sockets and disease ridden vermin crawl all over the being and through it. The Craqueuhhe is dressed in long filthy robes,cacked with grave dirty and dried blood.   Despite its looks, it is a inteligent being and as such it will often carry out its long term plans from a hidden base, a sub cellar, tomb,masoleum,catacombs or sewers.  The pressence of a  Craqueuhhe can be hiden for some time but before long the malign pressence of the undead will be noticed. The effect on a area it has is such that it reanimates the dead near it as Zombies that falls under the Craqueuhhe control.

The Craqueuhhe is a hardy monster and is uneffected by almost any non magical weapons and will shrug off the most grievous of injuries. Only fire is a sure way to end the Craqueuhhe reign of terror and every single piece of it must be utterly destroyed. The merest bone fragment will contaminate the land with the Craqueuhhe´s blight and make earth unable to support life and it will raise what ever dead thing buried in it as a free willed zombie.

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2018 9:47:35 PM
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3/3/2019 4:24:40 PM
251
1
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Habitat: DesertUrban

Lordstevie

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