Large Giant, Chaotic Evil
Armor Class 16 (Half-Plate armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Medium Armor. The troll is encumbered by half plate armor, and as a result gains a disadvantage to all stealth checks, as well as +1 to AC (reflected in stat block).

Cleave. On the troll's turn, when it scores a critical hit with a melee weapon or when it reduce a creature to 0 hit points with a melee weapon, the troll may immediately make an attack roll against another creature within reach using the same weapon. Critical Cleave hits do not activate any additional attacks

Actions

Multiattack. The troll can make two attacks.

Giant Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Description

Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2019 12:52:05 AM
12
1
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Coming Soon
3/3/2019 8:09:37 PM
257
3
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Coming Soon

Habitat: ArcticForestHillMountainSwampUnderdark

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