Gargantuan Dragon, Chaotic Evil
Armor Class 20 (natural armor) (scales)
Hit Points 254 (18d12 + 100)
Speed 40 ft., Fly 80 ft.
STR
25 (+7)
DEX
23 (+6)
CON
21 (+5)
INT
14 (+2)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws STR +13, DEX +12, CON +11, WIS +10
Skills Perception +11, Stealth +7
Damage Resistances Fire
Damage Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 25
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d13 + 6) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (3d9 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Coldbreath Breath (Recharge 5–6). The dragon exhales an dark green-blue blast in a 85-foot cone that burns almost any object. Each creature in that area must make a DC 24 Constitution saving throw, taking 60 (14d8) cold damage and a strange cold-feeling burn on their skin that does 1d4 damage for the next 3 days on a failed save, or half as much damage and no "coldburn" on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

theastrolotl

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