Gargantuan Fiend (Demon), Chaotic Evil
Armor Class 15 Natural armor
Hit Points 297 (17d20 + 119)
Speed 60 ft., Swim 60 ft.
STR
28 (+9)
DEX
10 (+0)
CON
24 (+7)
INT
6 (-2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws CON +12, WIS +5
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 10
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Amphibious crokek’toeck can breath air and water 

magic resistance crokek’toeck has advantage on saving throws against spells and other magical effects 

magic weapon’s crokek’toeck,s weapon attack’s are magical 

secure memory crokek’toeck is immune to The waters of the river Styx. As well as any effect that would steal or modify its memories or detect or read its thoughts

standing leap crokek’toeck’s Long jump is up to 60 feet and it’s high jump is up to 30 feet with or without a running start

Actions

Bite melee weapon attack +14 to hit reach 15ft one target hit 44 (10D6+9) piercing damage 

disgorge allies (recharge 6) crokek’toeck opens his mouth and disgorges 1D4 barlguras 3D6 gnolls led by 1 fang of yeenoghu 6D6 dretches or 1D4 vrocks each creature in disgorgesappears in an unoccupied space within 30 feet of crokek’toeck’s mouth or next to the closest unoccupied space

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Larktheflamegnome

Comments

Posts Quoted:
Reply
Clear All Quotes