Medium Fey, Chaotic Evil
Armor Class 19 Leather
Hit Points 120 (10d12 + 58)
Speed 40 ft.
STR
15 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +9, WIS +8
Skills Persuasion +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 20
Languages Abyssal, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Born of the Deep. The Aefoh'Tess Ranger can magically teleport up to 40 feet to an unoccupied space you can see. 

Fey Charm. The Aefoh'Tess Ranger targets one humanoid or beast that they can see within 30 feet of the,m. If the target can see them, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the Aefoh'Tess Ranger as a trusted friend to be heeded and protected. Although the target isn't under their control, it takes the requests or actions in the most favorable way it can.

Spellcasting. The Aefoh'tess Ranger is a 4-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +9 to hit with spell attacks). The Aefoh'tess Ranger has following [Druid] spells prepared:
Cantrips (at will): Druidcraft, Thorn Whip, Control Flames
1st level (4 slots): Faerie Fire, Absorb Elements, Entangle

2nd level (3 slots) Pass Without Trace, Hold Person

3rd level (2 slots) Revivify, Summon Fey 

4h level (1 slot) Hallucinatory Terrain

Actions

Multi-Attack. The Aefoh'Tess Ranger can make 3 attacks with their swords, or 2 attacks with their long bow

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage + 4 (1d4 + 2) necrotic damage.

Bonus Actions

As a bonus action, they can Dash.

Reactions

Blessings of Nahu'et. As a reaction, they also gain resistance to all damage or take away the resistance of another creature within sight. The effect lasts until the start of their next turn. 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Essby

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