Small Beast, Chaotic Evil
Armor Class 16
Hit Points 40 (4d10 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
8 (-1)
INT
6 (-2)
WIS
14 (+2)
CHA
12 (+1)
Skills Intimidation +4, Stealth +6
Damage Vulnerabilities Lightning
Damage Resistances Cold, Fire
Damage Immunities Psychic
Senses Passive Perception 10
Languages Aquan, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rough Skin. Any creature that makes physical contact with carvanha takes 1d8 of slashing damage.

Pack Tactics. The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.

Actions

Rage. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:  (1d6 + 6) [Bludgeoning] damage. Every time this move hits it increases by one die of damage to a maximum of 5. 

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:  (2d10 + 6) [Piercing] damage. Any creature hit by this attack must make a dexterity saving throw with a DC of 13 or have the carvanha still attached to wherever it bit.

Brine. Ranged Weapon Attack: +5 to hit, range 30 ft., 1 target. Hit:  (2d8 + 5) [Bludgeoning] damage. Brine does an additional die of damage if the target is below half health.

Bonus Actions:

Swagger. 
Carvanha can taunt an enemy causing them to deal an additional die of damage but confuses the target. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Atomdrop

Comments

Posts Quoted:
Reply
Clear All Quotes