Rough Skin. Any creature that makes physical contact with carvanha takes 1d8 of slashing damage.
Pack Tactics. The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.
Rage. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: (1d6 + 6) [Bludgeoning] damage. Every time this move hits it increases by one die of damage to a maximum of 5.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: (2d10 + 6) [Piercing] damage. Any creature hit by this attack must make a dexterity saving throw with a DC of 13 or have the carvanha still attached to wherever it bit.
Brine. Ranged Weapon Attack: +5 to hit, range 30 ft., 1 target. Hit: (2d8 + 5) [Bludgeoning] damage. Brine does an additional die of damage if the target is below half health.
Bonus Actions:
Swagger. Carvanha can taunt an enemy causing them to deal an additional die of damage but confuses the target.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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