Medium Swarm of Large elementals, Any Good Alignment
Armor Class 56 natural armor
Hit Points 34 (1000000d20 + 78)
Speed 25 ft., all angless tyera can fly
STR
30 (+10)
DEX
25 (+7)
CON
19 (+4)
INT
30 (+10)
WIS
28 (+9)
CHA
23 (+6)
Saving Throws STR +17, INT +17
Skills Acrobatics +42, Animal Handling +42, Survival +37
Damage Vulnerabilities Lightning
Damage Resistances All
Damage Immunities Acid, Cold
Condition Immunities Exhaustion
Senses Darkvision 40 ft, Truesight 40 ft, Passive Perception 89
Languages Common the common language of this specie is daemos, Daelkyr anglesesa tycrempa, daemos
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The angless tyera is a 20 spellcaster. Its spellcasting ability is 20 (spell save DC 10, +7 to hit with spell attacks). The angless tyera has following elemental spells prepared:
Cantrips (at will): light breathing, blinding sphere
1st level (# slots): water control, animal transformation

Actions

Action Name. blinding sphere

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 24 ft., 9 target. Hit: 23 (12d3 + 8) bodily damage. 

Action Ranged Attack. RangedWeapon Attack: +92 to hit, range 34/54 ft., 32 target. Hit: 32 (2d12 + 87) bodily damage.

Bonus Actions

angless tyera use a range of attacks such as varrying breathing techniques and magic. 

Reactions

Reaction Name. blinding sphere is a sphere of light that temporaly blinds the opponent and causes a distraction. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

i dont know any mythic actions sorry

Mythic Action Name (Costs # Actions). ???????? 

Description

angless tyera are passive creatures but be carefull. they are all decendents of irene and so they are increasingly powerfull. like humans they vary greatly in apperence but all have horn/s, wings and tail/s. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: AngelhumanoidfeyElemental

Habitat: CoastalForestGrasslandHillMountainSwampUnderdarkUrban

Ava_Kamado

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