Small Fey, Neutral
Armor Class 14 natural
Hit Points 7 (2d6)
Speed 10 ft., Fly 40 ft. hover
STR
5 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Damage Resistances Lightning, Thunder
Senses Darkvision 120, Passive Perception 11
Languages Common, Primordial
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Contagious Lightning. A creature that touches the azza
gremlin or hits it with a melee attack using a metal weapon
receives a discharge of lightning. The creature must succeed
on a DC 10 Constitution saving throw or attract lightning
for 1 minute. For the duration, attacks that cause lightning
damage have advantage against this creature, the creature has
disadvantage on saving throws against lightning damage and
lightning effects, and if the creature takes lightning damage, it
is paralyzed until the end of its next turn. An affected creature
repeats the saving throw at the end of each of its turns, ending
the effect on itself on a success.

Actions

Lightning Jolt. Melee or Ranged Spell Attack: +6 to hit, reach 5
ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage,
and the target is affected by Contagious Lightning.

Reactions

Ride the Bolt. The azza gremlin can travel instantly along any
bolt of lightning. When it is within 5 feet of a lightning effect,
the azza can teleport to any unoccupied space inside or within
5 feet of that lightning effect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These tiny, hairless, rail-thin creatures crackle with static
electricity. Arcs of lightning snap between their long ears.
Lightning Lovers. Azza gremlins live among storm clouds,
lightning-based machinery, and other places with an abundance
of lightning. Magnetic Flight. Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and
the ground. They feed off lightning and love to see its effects on other creatures. Work with Spellcasters. Although they aren’t much more than hazardous pests by themselves, more malicious creatures and spellcasters that use lightning as a weapon work with azza gremlins to amplify their own destructiveness. Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestGrasslandMountain

JoriN29

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