Small Beast, Unaligned
Armor Class 15 natural armor
Hit Points 18 (2d8)
Speed
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5, WIS +4
Senses Passive Perception 4
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Beak (Signature Attack). Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d# + PB) [piercing] damage. 

1st Level: Distracting Attack (2 Ferocity). The hawk makes a signature attack. On a hit, the attack deals its normal effects, and the next attack made against the target before the start of the hawk's next turn has advantage.

3rd Level: Swooping Attack (5 Ferocity).  The hawk moves up to their speed without provoking opportunity attacks. During or at the end of this move, they can make a signature attack against one target. On a hit, the attack deals its normal effects, and the target must succeed on a DC 10 plus PB Strength saving throw or drop on item they are holding.

5th Level: Storm of Talons (8 Ferocity). The hawk moves up to their speed without provoking opportunity attacks, then can target one creature within 5 feet of them, which must make a DC plus PB Dexterity saving throw. On a failure, the target takes PBd10 slashing damage and is blinded until the end of the hawk's next turn. On a success, the target takes half as much damage and is not blinded.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Swoop In(1/Long Rest). When the hawk is within 30 feet of their caregiver and the caregiver is hit with an attack, the hawk can move up to their speed without provoking opportunity attacks. If the hawk ends their movement within 5 feet of the caregiver, the hawk is hit by the attack instead, and the attack deals half as much damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Boomer_Roke

Comments

Posts Quoted:
Reply
Clear All Quotes