Frostfire Shield. Any creature striking a cinderspawn with a natural attack or a melee weapon (except for reach weapons) takes 2d6 points of cold damage as the cinderspawn drains its body heat.
Mobility. The cinderspawn receives a +4 bonus to AC against attacks of opportunity.
Partial Illumination. The cinderspawn sheds bright light in a 5 foot radius and dim light for an additional 5 feet.
Water Susceptibility. For every 5 feet the cinderspawn moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The cinderspawn makes two charisma drain attacks.
Charisma Drain. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 10 (3d6) cold damage. A living target's charisma score is reduced by 1d4 (1d6 if it is some form of fire elemental). Every time a cinderspawn drains a victim’s Charisma, it gains 5 temporary hit points, which last for up to 1 hour.
The cinderspawn can take the Dash, Disengage or Hide actions as a bonus action on its turns.
Description
This tall, gaunt, coal-black humanoid flickers with a blue-white flame. Its bright yellow eyes gleam with menace. Cinderspawn are burnt-out undead remnants of creatures of elemental fire. They hate living creatures for their warmth and seek to destroy all such beings. Like a fire elemental, a cinderspawn cannot enter water or any other non-flammable liquid. A body of water is an impassable barrier for a cinderspawn unless the creature can step or jump over it. A cinderspawn stands 12 feet tall and weighs 200 pounds.
Previous Versions
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7/10/2022 8:47:12 PM
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7/11/2022 12:13:35 AM
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