Armor Class
15
(natural armor)
Hit Points
75
(10d10 + 20)
Speed
30 ft., Swim 30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +3, Stealth +2, Survival +3
Damage Immunities
Acid
Senses
Passive Perception 13
Languages
Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Description
Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.