Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 17 (Leather, Shield)
Hit Points 75 (10d10 + 24)
Speed 45 ft.
STR
17 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws INT +4, WIS +5, CHA +6
Skills Perception +5, Stealth +8
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Goblin
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Hidden Attack. When the Bugbear Nightstalker makes an attack with advantage or when an ally of it is within 5 feet of its target and not incapacitated or unconscious, it gains an extra 5d6 damage. This can apply once per round. If the creature the Bugbear Nightstalker is attacking is surprised, the target must succeed on a DC 14 Constitution Saving Throw or be stunned until the end of its next turn. 

Nimble Escape. The Bugbear Nightstalker can use the Disengage, Dash, or Hide actions as bonus actions. 

Elongated Limbs. The Bugbear Nightstalker's melee attacks have an additional 5 ft. of range. 

Heart Of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. 

Actions

Shortsword. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 8 (1d6 + 4) [piercing] damage. 

Longbow. RangedWeapon Attack: +8 to hit, range 120/480 ft., 1 target. Hit: 9 (1d8 + 4) [piercing] damage.

Legendary Actions

The Bugbear Nightstalker has 2 Legendary Actions it can use at the end of another creature's turn. These Legendary Actions recharge at the start of the Bugbear Nightstalker's turn. 

Extradite from Danger (Costs 1 Action). If the Bugbear Nightstalker has an enemy within 10 feet of it, it can move up to its movement speed. This movement does not provoke opportunity attacks.

Meld Into Shadow (Costs 2 Actions). If the Bugbear Nightstalker is in dim light or darkness, it can turn invisible until the end of its next turn. Attacking or casting a spell ends this invisibility.

Description

The Bugbear Nightstalker is a ferocious beast blessed by Hruggek itself that heads what is known as a "Hoard of Hruggek." A "Hoard of Hruggek" is comprised of several Bugbear tribes united under the leadership of a Nightstalker. Nightstalkers are capable of tremendous stealth, often taking point on raids and killing their foes before they are even aware that damage has been done. 

Nightstalkers pride themselves on their ambushes so much that some view being seen and living to tell the tale is a mark of great shame. If the mission they are on is a particularly important one, they may also choose to work alone, feeling that they cannot risk the mission with inferior assistance. 

Tactics. Dangerous but somewhat frail, the Nightstalker prefers its combat to be quick and to the point. It will never attack out in the open, opting instead to wait for the cover of night when its target is asleep. Once it feels the coast is clear, it will use its stealth to attack the unconscious target, both surprising it and making the attack a critical strike. If the target survives the initial attack, it will then have to make a saving throw against being stunned.

It's from here where the Nightstalker adapts its tactics. If the target both survives and manages to avoid being stunned, the Nightstalker will use its bonus action to dash away. If the target survives but is stunned, the Nightstalker will make one more attack on its next turn and then run away. From its perspective, if its target can survive two attacks without defending itself, it's too much trouble to keep fighting it. 

Monster Tags: Goblinoid

SeCrit

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