Armor Class
13
(natural armor)
Hit Points
12
(14d10)
Speed
35 ft.
STR
9
(-1)
DEX
12
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Tremorsense 60 ft, Passive Perception 9
Languages
Understands the languages of its creator but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Berserk. Whenever the golem starts its turn with 12 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 3 ft., one target. Hit: 6 (1d10 +2) bludgeoning damage.
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