Medium Humanoid (Human), Chaotic Neutral
Armor Class 12 Leather Armor
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
7 (-2)
CHA
9 (-1)
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multi-Attack: The Huntsman makes one attack with its Ace and one attack with its Torch

Heavy Axe: Melee Weapon Attack: +4 to hit, reach 5ft. one target. Hit 6 (1d8+2) slashing damage

Torch: Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 4 (1d4+2) fire damage.

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Multiattack: The Huntsman makes 2 attacks.

Wooden Shield: The Huntsman wields a wooden shield shoddily constructed out of planks and nails. As long as the Huntsman holds this shield its AC in increased by 2 (not included). As soon as the Huntsman takes 10 damage or more from a single attack, the shield breaks and the Huntsman loses its benefits.

Sabre: Melee weapon attack. +4 to hit, reach 5ft, one target. Hit: 5 (1d8+2) slashing damage.

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 Charging Attack: If the Huntsman has moved 20 or more in a direct line towards a target and hits it with a Pitchfork attack, the attack deals an addition 7 (2d6) piercing damage.

Pitch Fork: Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 7 (1d10+2) piercing damage

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Reload: The Huntsman has to spend a bonus action to reload its rifle before it can fire it again.

Hunter Rifle: Ranged Weapon Attack. +3 to hit, range 80/240ft., one target. Hit:  6 (1d10+1) piercing damage. This attack deals half as much damage on long range.

Pummel: Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) Bludgeoning damage  

Previous Versions

Name Date Modified Views Adds Version Actions
7/11/2022 1:02:34 PM
7
1
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Coming Soon
AdreusFarrington

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