Fey Ancestry. Celasar has advantage on saving throws against being charmed, and magic can't put him to sleep.
Spellcasting. Celasar is a 1st-level spellcaster. His spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). He has following spells prepared:
Cantrips (at will): Dancing Lights, Eldritch Blast (1d10),
1st level (1 slot): Sanctuary, Detect Good and Evil
Eldritch Blast. Ranged Spell Attack. +1 to hit, 1d10 force damage. Range 120ft.
Toll the Dead. Range 60ft. Wisdom save DC 9 or 1d8 necrotic damage. 1d12 if the creature is missing any hit points.
Faerie Fire (1/day). 60ft Cube. DC 9 Dex save.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Dagger. Melee or RangedWeapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Genie's Vessel. (1/day) Celasar can disappear into his bottle for up to 4 hours.
Ki abilities. (2/day) May Move, Disengage, dodge, or make 2 unarmed strikes as a bonus action.
Unarmed Strike. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.
Sanctuary. (1/Day) Casts Sanctuary.
Description
Warlock of the "Quartz Queen" Belloor.