Medium Humanoid (Drow), Neutral
Armor Class 14 Unarmed Defense
Hit Points 24 (3d8 + 12)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws WIS +4, CHA +1
Skills Deception +1, Intimidation +1, Perception +4
Senses Darkvision 120ft, Passive Perception 14
Languages Common, Draconic, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Celasar has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting. Celasar is a 1st-level spellcaster. His spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). He has following spells prepared:
Cantrips (at will): Dancing Lights, Eldritch Blast (1d10),  
1st level (1 slot): Sanctuary, Detect Good and Evil

Actions

Eldritch Blast. Ranged Spell Attack. +1 to hit, 1d10 force damage. Range 120ft.

Toll the Dead. Range 60ft. Wisdom save DC 9 or 1d8 necrotic damage. 1d12 if the creature is missing any hit points.

Faerie Fire (1/day). 60ft Cube. DC 9 Dex save.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Dagger. Melee or RangedWeapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Genie's Vessel. (1/day) Celasar can disappear into his bottle for up to 4 hours.

Bonus Actions

Ki abilities. (2/day) May Move, Disengage, dodge, or make 2 unarmed strikes as a bonus action.

Unarmed Strike. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.

Sanctuary. (1/Day) Casts Sanctuary.

Description

Warlock of the "Quartz Queen" Belloor.

MikeMeyer