Armor Class
18
(Worn Half Plate)
Hit Points
30
(6d8 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
17
(+3)
CON
17
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
3
(-4)
Saving Throws
DEX +6
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Can't speak but understands languages known when alive
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Undead Resolve. When a Boney Husk is reduced to 25% of their maximum hit points, They regain 2d10 hit points for each turn after.
Actions
Multiattack. can attack twice with Shortsword or Shortbow.
Shortsword. Melee Weapon Attack: +10 to hit, reach # ft., # target. Hit: 12 (2d6 + 6) piercing damage.
Shortbow. Ranged Weapon Attack: +10 to hit, range #/# ft., # target. Hit: 12 (2d6 + 6) piercing damage.
Description
When the skeletal remains of an archer that has died are reanimated there is a possibility that they will become Boney Husks. These undead are special in the fact of heightened strengths that make them stronger than the regular undead creatures.
Comments