Medium Humanoid (Dragonborn), Lawful Evil
Armor Class 23 Obsidian flint dragon plate shield
Hit Points 221 (26d8 + 104)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws WIS +5, CHA +9
Skills Athletics +10, Deception +9, Intimidation +9
Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Frightened
Senses Darkvision 60ft (can see invisible creatures at the same range), Passive Perception 10
Languages Common, Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Aura of hate while arkhan isn’t incapacitated he and all fiends and undead within 30 feet of him deal an extra 4 Damage whenever they hit with melee attacks (already factored in arkhan’s attacks) this extra damage is the same damage type as the weapons damage type

hand of vecna the hand of vecna has 8 charges and regains 1D4+4 expanded charges daily at Dawn arkhan can cast the following spells from the hand using the specified number of charges (spell save DC 18) finger of death (5 charge’s) sleep (1 charge) slow (2 charge’s) and teleport (3 charge’s) 

innate spell casting arkhan’s spell casting ability is charisma (spell save DC 17) he can cast the following spells requiring no material components

3/day each animate dead branding smite (at 4th level) Revivify 

1/day each geas rise dead 

Special equipment arkhan wields fane eater a magical Battle-axe and wears a suit of obsidian flint dragon plate the armor gives arkhan advantage on ability checks and saving throws made to avoid or end the grappled condition on him

Actions

attacks multi attack arkhan makes three weapon attacks 

fane eater (battleaxe) melee weapon attack +13 to hit reach 5ft one target hit 16 (1D8+12) slashing damage or 17 (1D10+12) slashing damage if used in two hands Plus 9 (2D8) cold damage if the target is a creature and arkhan rolled a 20 on The attack the creature takes an extra 9 (2D8) necrotic damage and arkhan regains an amount of hit points equal to the Necrotic damage dealt 

javelin melee or ranged weapon attack +10 to hit reach 5ft or range 30/120ft One target hit 8 (1D6+5) piercing damage plus 4 piercing damage and 9 (2D8) cold damage if the javelin was used to make a melee attack

Larktheflamegnome

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