Sneaky Terrorism. He is very good at surprise attacks (+4 stealth), and if he succesfully suprises someone, the attack always hits.
Tactical Retreat. If the Boomer loses possesion of his bomb, he will throw a smoke bomb onto the ground and disappear.
Boom Bye. When the Boomer dies without having used his bomb, it drops where he dies and every creature within a 10ft radius, must succeed on a DC 15 DEX saving throw or receive 20 (4d6 +2) [explosion] damage
Boom Surprise. Melee Weapon Attack: +4 to hit, reach 10ft (blast radius), Hit: 12 (3d6 + 2) [explosion] damage. The Boomer runs up to an enemy and blows himself up, with whoever is within radius.
Boom There Aswell. Ranged Weapon Attack: +4 to hit, range 10/30 ft, Hit: 11 (2d6 + 3) [explosion] damage.
Sneak Up. Because the Boomer is so small, he can sneak up to his enemies, most often unnoticed, even during battle. If he succeeds on a DC 16 Stealth throw, he surprises whoever he targets next.
Description
Damage Resistance. Explosion Damage; Fire Damage
Damage Weaknesses. Attacks/Spells involving Water
Previous Versions
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7/11/2022 8:19:31 PM
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1.0
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7/11/2022 8:20:41 PM
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Coming Soon
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