Small Humanoid, Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 11 (2d6)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
4 (-3)
CHA
12 (+1)
Saving Throws DEX +4
Damage Resistances Fire
Senses Passive Perception 16
Languages Common, Gugliak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Sneaky Terrorism. He is very good at surprise attacks (+4 stealth), and if he succesfully suprises someone, the attack always hits.

Tactical Retreat. If the Boomer loses possesion of his bomb, he will throw a smoke bomb onto the ground and disappear.

 

Actions

Boom Bye. When the Boomer dies without having used his bomb, it drops where he dies and every creature within a 10ft radius, must succeed on a DC 15 DEX saving throw or receive 20 (4d6 +2) [explosion] damage

Boom Surprise. Melee Weapon Attack: +4 to hit, reach 10ft (blast radius), Hit: 12 (3d6 + 2) [explosion] damage. The Boomer runs up to an enemy and blows himself up, with whoever is within radius.

Boom There Aswell. Ranged Weapon Attack: +4 to hit, range 10/30 ft, Hit: 11 (2d6 + 3) [explosion] damage.

Reactions

Sneak Up. Because the Boomer is so small, he can sneak up to his enemies, most often unnoticed, even during battle. If he succeeds on a DC 16 Stealth throw, he surprises whoever he targets next.

Description

Damage Resistance. Explosion Damage; Fire Damage

Damage Weaknesses. Attacks/Spells involving Water

Previous Versions

Name Date Modified Views Adds Version Actions
7/11/2022 8:19:31 PM
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1.0
Coming Soon
7/11/2022 8:20:41 PM
1
1
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Coming Soon
jackeierwackler

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