Medium Aberration, Any Chaotic Alignment
Armor Class 15 Natural Armor
Hit Points 85 (10d8 + 40)
Speed 153 ft.
STR
10 (+0)
DEX
17 (+3)
CON
19 (+4)
INT
19 (+4)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws CON +7
Damage Vulnerabilities Poison
Damage Resistances Slashing
Damage Immunities Necrotic, Piercing
Condition Immunities Paralyzed, Petrified, Prone
Senses Darkvision 120 ft, Passive Perception 12
Languages Can understand all languages known by summoner but is incapable of speech.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. The Bloodbeast can move through spaces as narrow as 1 inch without squeezing.

Hybrid Nature. The Bloodbeast has two creature types: humanoid and aberration. It can be effected by an effect if it works on either of these types.

Made from Blood. Whenever a creature is reduced to 0 hit points within 10 feet of Bloodbeast, Bloodbeast regains hit points equal to twice the creatures number of maximum hit dice, provided the creature has blood.

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d6+3 (1d6 + 3) [Slashing] damage, and the target must succeed on a DC 12  constitution throw or take 2d8 necrotic damage and cannot gain life for five turns. A creature that succeeds on the saving throw takes half the damage and can still gain life.

Extract Blood (1 per day). Dc 15 constitution save, range 30 ft. Hit: 7D6 (7d6) [Necrotic] damage. Bloodbeast magically pulls on the vitality of creatures around it. Each creature of Bloodbeast's choice within 30 feet must succeed on a DC 15 constitution saving throw or take 2d8 necrotic damage, and Bloodbeast gains up to half its life. On a successful saving throw, that creature takes half as much damage. Creatures that have no blood is immune to this effect.

Heal Ally. Bloodbeast may heal its ally by removing any number of its own hit points. The target will gain life equal to the hit points removed from Bloodbeast.

Bonus Actions

Multi-Attack. Bloodbeast can make up to 3 claw attacks

Reactions

Morph. May morph into a puddle to avoid melee attacks. The attacker must succeed on a DC 14 dexterity check to deal the melee damage.

Legendary Actions

Can only be activated once per day and can be activated as a reaction.

Blood Drain (Costs 2 Actions). Bloodbeast chooses up to one target. that creature must succeed on a DC 18 constitution saving throw or take 4d10+11 necrotic damage, then any number of target creatures within a 50 ft radius gains that much life.

Description

An Aberration that is made entirely of blood and maintains a humanoid shape with 4 arms and a masklike face. Usually invoked by the preists of Ahan, God of blood, it serves those who summon it and will heal its summoner when needed.  

Previous Versions

Name Date Modified Views Adds Version Actions
7/11/2022 8:56:25 PM
4
1
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7/11/2022 8:59:24 PM
3
1
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Monster Tags: humanoidaberration

ZekeZap

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