Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
2/day each: control weather, gaseous form
1/day: chain lightning
Multiattack. The giant makes two morningstar attacks.
Mastered Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d8 + 11) piercing damage, the Morningstar shoots spikes out of itself, these spikes deal 10 (1d20) damage
Boulder. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 58 (10d10 + 8) bludgeoning damage, the Boulder deals 15 (3d10) damage to creatures 5ft of the main target
Rain of the Gods. The Cloud Titan begins an acid rain, this acid rain will deal 10 (1d20) per turn, the rain lasts for 15d10 turns
Air Absorption. If a wind based attack is used on the Cloud Titan, it will regain 1d20 hp
The Cloud Titan has 3 legendary action points and regains them after every round, they can only be used in between other creature's turns, it cannot use the same legendary action 2 times in a row
Move: The Cloud Titan moves up to half it's movement speed
Attack: The Cloud Titan attacks with either it's Morningstar, or it Boulder ability
Spellcasting: The Cloud Titan casts a spell
Rain of the Gods(costs 2 legendary action points): The Cloud Titan uses it's Rain of the Gods ability
Ancient Winds(costs 3 legendary action points and has a recharge of 5-6 turns): The Cloud Titan summons 1d4 tornado's around it
Description
The Cloud Titan commands Cloud Giants, just like how the rest of the Titans commanded their respective Giants, and just like how Frost Titans and Stone Could have alliances, so can the Cloud And the Storm Titans, however, Cloud Giants of in the skies, close to mountains, where both Frost and Stone Titans live, and those two might be in an alliance, causing one to follow the other into joining this new alliance, then the Storm Titans can bring the Fire Titans into the alliance because both fire and storms can cause natural disasters, then, when Hill Titans see the alliance, they, being known for doing raids, will join because maybe those other Titans will help them raid, and everytime a titan joins the alliance, their giants follow suit, meaning there could be an entire army of thousands of titans, all just because a Storm Titan and a Cloud Titan had an alliance.
Lair and Lair Actions
The Cloud Titan lives within extremely windy parts of mountains, so those areas are considered as their lairs, Lair Actions can only be used in between other creature's turns, it cannot use the same Lair Actions twice in a row
Lair Actions:
Air Blast: The Cloud Titan shoots a burst of energy at a nearby creature, dealing 10(1d20) damage and knocking the target back (20 - (targets strength score)) ft
Pouring Rain: The Cloud Titan creates 10 rain clouds around the battlefield, these rain clouds deal 5 (1d10) per turn someone stay in it, the rain clouds for 5 (1d10) turns
Tornado: The Cloud Titan shoots a single tornado
Ancient Winds: The Cloud Titan uses it's Ancient Winds ability if it's capable of doing so
Regional Effects:
The wind within 150ft of where the Cloud Titan lives is much heavier than normal
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/12/2022 12:31:14 AM
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6
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1
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5
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Coming Soon
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