Medium Aberration, Chaotic Evil
Armor Class 16 Leather
Hit Points 50 (5d10 + 6)
Speed
STR
15 (+2)
DEX
17 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
3 (-4)
Saving Throws DEX +5, CON +5
Condition Immunities Poisoned
Senses Passive Perception 16
Languages Abyssal, Deep Speech, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Kidnapper. Can grapple as a Bonus Action

Actions

Attack. Allows the creature to attack an enemy

Longsword. Melee Weapon Attack: +3 to hit, range 5/5 ft., 1 target. Hit: 10 (1d10+3) Slashing Damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 20/120 ft., 1 target. Hit: 12 (1d12 + 4) Piercing damage.

Reactions

Attack of opportunity. Allows the creature to make a melee attack against any creature that leaves its melee range

Description

Similar looking to an Abberator but wearing leather armour and with a longbow as well as a longsword

CandlesticksVee

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