Nervous Street Performer. Clud Clawmark II may make Charisma (Performance) checks with a musical instrument at advantage, as long as at least one animal or creature friendly to him is visible. Charisma (Performance) checks with a musical instrument while no friendly animals or creatures are visible are made at disadvantage
Song of Rest. Clud Clawmark II can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. Clud Clawmark II can confer this benefit on itself as well.
Pack Tactics. Clud Clawmark II has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated
Sunlight Sensitivity. While in sunlight, Clud Clawmark II has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. Clud Clawmark II is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Clud Clawmark II has the following bard spells prepared:
Cantrips (at will): Message, Friends, Prestidigitation
1st level (3 slots): Animal Friendship, Speak With Animals, Unseen Servant
2nd level (2 slots): Enhance Ability, Locate Animals or Plants
Pitiful Plea. As an action, Clud Clawmark II attempts to beg for mercy. All hostile creatures within 60 ft. of Clud Clawmark II that can see him and hear his plea must succeed a DC 12 Charisma saving throw, or have disadvantage on attack rolls made against Clud Clawmark II until the start of their next turn. A creature that succeeds the saving throw cannot be affected by this action until the end of their next long rest.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.
Dagger (thrown). Ranged Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 2 (1d4) piercing damage.
Description
Having been outed from his clan, Clud Clawmark II now wanders from town to town as a street performer trying to make ends meet. Usually setting up camp outside of town, Clud will often use his magic affect the wills of beasts and local wildlife as a source of temporary companionship, but has never used such magic on what he would consider 'greater' or 'intelligent' creatures. He hopes that he may again be apart of a lasting, familial tribe, though his shy demeanor often works against this goal.
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