Medium Undead, Neutral Evil
Armor Class 13 (armor scraps)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The baneguard’s innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no material components:

3/day each: blink, magic missile

Regeneration. When the baneguard is reduced to 0 hit points, it returns to life with full hit points 1d6 turns later.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Baneguards are skeletal warriors, often created to guard grave sites or hordes of treasure.

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2019 2:16:58 PM
5
1
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Coming Soon

Habitat: DesertUnderdarkUrban

ChrisAu

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