Medium Humanoid, Chaotic Neutral
Armor Class 20 Medium Armor (Sand)
Hit Points 140 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +8, CHA +7
Skills Deception +7, History +9, Insight +6, Survival +9
Damage Immunities Fire
Senses Passive Perception 15
Languages Thieves' cant plus Common and Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 Special Equipment. Auric wears the Resplendent Armor. While attuned to and wearing the armor, Auric is immune to fire damage and the effects of extreme heat. Resplendent Armor has 12 charges and regains all its expended charges daily at dawn. While attuned to and wearing the armor, Auric can expend the necessary number of charges to activate its various abilities.

Auric wields Gilt, dual +1 daggers with additional magical properties. As a bonus action, Auric may cast Heat Metal ignoring all components on the blades as long as she is within 60 feet from them. Any creature in physical contact with the object takes 2d8 fire damage. If a creature is holding Gilt and takes the damage from it, the creature must succeed on a Constitution saving throw (DC 15) or drop the blades if it can. If it doesn’t drop Gilt, it has disadvantage on attack rolls and ability checks until the start of your next turn.

Actions

Multiattack. Auric makes two attacks with Gilt.

Gilt (+3 Dagger). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 8) piercing damage plus 8 (2d8) fire damage.

Sand Sculpt (Resplendent Armor). Auric can expend  2 charges of Resplendent Armor to create sand walls at any space inside a 15-foot cube. This sand takes 30 feet of movement to pass into and out of, blocks line of sight as if it were a 10 foot wall. The sand has an armor class of 15 and 25 hit points and is immune to fire damage.

Bonus Actions

Melt Aware (Resplendent Armor). Auric can expend 1 charge from Resplendent Armor to create a swirling aura of heated sand for 1 minute. At the end of her turns, all creatures in her aura take 6 fire damage each.

Reactions

Sand Block (Resplendent Armor). Auric can spend 6 charges of Resplendent Armor to encase herself in a block of sand until the start of her next turn. All attacks, spells, and abilities that would target or effect Auric target the block of sand instead. The sand has an armor class of 15 and 40 hit points and is immune to fire damage. If the sand breaks before the start of Auric's next turn, she is stunned until the end of her next turn.

Description

Auric, the golden assassins lives for the thrill of battle and the proof of her own skill. Born an heir and prince to a peaceful nation as well as an Aasmir foretold by mystics at her birth to protect her people from a great evil, Auric abandoned this life as ‘the skin didn’t fit’ her; she committed patricide and ran off to the kingdom of Vidhi. Here she found her place in harsh desert life by accepting increasingly more challenging jobs and proving her worth by steel. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2021 2:38:40 PM
109
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7/12/2022 3:01:09 PM
125
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Monster Tags: NPC

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