Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the Creation must make a DC 21 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the Creation's Fear Aura for the next 24 hours.
Magic Resistance. The Creation has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Creation's weapon attacks are magical.
Innate Spellcasting. The Creation's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: fireball, wall of fire
Multiattack. The Creation makes three attacks: one with its bite, one with its claw, and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (3d8 + 6) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 6) bludgeoning damage.
Fling: The Creation can launch any item within 5 ft and less than 300 lbs 60 feet dealing 2d10 + 5 to the target and 2d6 +5 to a living projectile
Parry: In exchange for losing its claws during the multiattack the Creation can block one incoming melee attack.
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