Medium Humanoid (Demon), Neutral Evil
Armor Class 17 natural
Hit Points 310 (30d10 + 100)
Speed 60 ft.
STR
14 (+2)
DEX
27 (+8)
CON
20 (+5)
INT
18 (+4)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +15, INT +11, WIS +9, CHA +9
Skills Acrobatics +14, Arcana +10, Athletics +6, Intimidation +8, Medicine +8, Persuasion +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft, Passive Perception 26
Languages All
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Soul Slave. So long as a creature is willing Bondrewd can spread his consensus to that creature so long as one creature remains with his consensus Bondrewd is incapable of dying and his soul will simply transfer to one of his creatures taking the trait of his new body. There is no limit to how many creatures Bondrewd can spread his consensus to, however after a certain amount creatures with lower intelligence become mindless being only capable of simple tasks that require no thought. 

Internal Strike (1/Day). Upon hitting a target with a Palm Strike as a bonus action can invoke sudden vibration within the body of the target. At the start of the affected creatures turn it must make a DC 19 Consitution saving throw. If it fails the targets hit points is reduced to 0 on a success takes 54 (10d10) necrotic damage. 

Evasion. Upon making a Dexterity saving Bondrewd takes half damage on a failed save., No damage on a success. 

Magic Resistance. Bondrewd has advantage on saving throws against spells and other magical effects.

Magic Weapons. Bondrewd's weapon attacks are magical.

Legendary Resistance (3/Day). If Bondrewd fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Bondrewd can make four weapon attacks 

Claw Strike. Melee Weapon Attack: +14 to hit 5 ft., 1 target. Hit:  (2d12 + 8) Slashing damage. 

Tail Attack. Melee Weapon Attack: +14 to hit 10 ft., 1 target. Hit: # (2d10 + 8) Bludgeoning damage. Target must make a DC 19 Constitution saving throw., on a failed save target is knocked prone.

Severing Beam. Ranged Weapon Attack: +14 to hit, range 120/320 ft., 1 target. Hit: # (5d8 + 8) fire damage. On a critical hit the beam will sever one of the targets limbs. 

Far Caress. Ranged Weapon Attack +14 to hit, range 40 ft., 1 target Hit player is grappled and must make a DC 19 Dexterity saving throw., on a failed save target is also restrained. Can also be used to traverse terrain. 

Gangway. (2/Day) Ranged Spell Attack +14 to hit, range 120 ft., 1 target, Hit (8d10) Radient damage.  

Legendary Actions

Bondrewd has 2 Legendary Actions

Far Caress. Pulls Bondrewd in a direction of his choice up to 40ft. Far Caress must connect to a solid surface in order to be used in this manner.  

Tail Attack. Melee Weapon Attack: +13 to hit 10 ft., 1 target. Hit: (2d10 + 7) Bludgeoning damage. Target must make a DC 19 Constitution saving throw., on a failed save target is knocked prone.

Multi-Strike (Costs 2 Action). Bondrewd makes a palm strike attack against each creature within 5ft feet of him.

 

FAT_CAT

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