Gargantuan Dragon, Lawful Good
Armor Class 18 Natural Armor
Hit Points 95 (9d20 + 5)
Speed 60 ft., Fly 70 ft., Burrow 20 ft., Climb 50 ft.
STR
22 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
19 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +15, DEX +13, INT +13
Skills Arcana +8, Insight +2, Intimidation +3
Damage Vulnerabilities Slashing from a Vorpal Sword
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine, Ranged Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Invisible
Senses Blindsight, Darkvision, Truesight, Passive Perception 18
Languages All can use telepathy at a range of 200 ft Can speak verbally and telepathically in all languages (can write in dirt with claws)
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

The Dragon has blood with the ability to charge the Mystra Amulet.

Actions

Claw Swipe. The Dragon slashes its opponent with its claws (2d12) slashing damage DEX saving throw of 12 or higher

Tail Whip. The Dragon whips its thick tail at its opponent 2d12 slashing damage DEX saving throw of 11 or higher

Magnesium blaze. Ranged attack: range 40/50 ft., 2 targets (4d6 + 5) burning damage. DEX saving throw of 15 or higher

Description

Asmodeonz is a dragon-like creature with the following traits:

  • Six razor sharp wings able to slice through trees
  • Four legs with backwards-bending knees (like the legs of a dog), each ending in claws
  • a long tail that splits in two halfway down, and ends in two spikes
  • two eyes with slit, white pupils and black scleras (Iris can be any bright color, EG. Bright red, bright green, bright blue, etc.)
  • ink-black scales with a strange holographic shine in certain lighting

These creatures are very rare, and only lay eggs once every 100 years. however, they are good creatures that will not attack unless provoked.

Lair and Lair Actions

an Asmodeonz will always have a lair, usually living alone, or more rarely, with a mate and/or children. the lair seems to be made of the inside of a giant geode, precious gemstones lining the cave walls, and spring water pouring into an indent in the cave floor, creating a watering hole. The floors are smooth with tiles of worked stone, and a bed of hay, moss, animal hides, and furs lays in the back of the cave, a pile of gold, the dragon's horde, beside it. 

Lair Actions

On initiative count 20 (losing initiative ties), the Asmodeonz takes a lair action to cause one of the following effects:

  • intruders' entrapment: a cage with bars of diamond rises from the ground and traps the intruder for as long as the Asmodeonz deems necessary. (DEX saving throw)

 

Habitat: Mountain

Bushwackerbooboo

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