Large Beast, Unaligned
Armor Class 12 natural armor
Hit Points 34 (5d10)
Speed 10 ft., Fly 80 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +5, DEX +2
Skills Athletics +8, Perception +5
Senses Passive Perception 15
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the drake is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 [roll]3d6[/roll] damage to the target.

 
Actions

Multiattack. The drake makes two attacks: one with its claws, and one with either its bite or its tail.
Claws. Melee weapon attack: [roll]1d20+4[/roll] to hit, reach 5 ft., one target. Hit: 6 [roll]1d6+3[/roll] slashing damage.
Bite. Melee weapon attack: [roll]1d20+4[/roll] to hit, reach 10 ft., one target. Hit: 12 [roll]3d6+3[/roll] piercing damage.
Tail. Melee weapon attack: [roll]1d20+4[/roll] to hit, reach 10 ft., one target. Hit: 8 [roll]1d10+3[/roll] bludgeon damage. If the target is a Medium or smaller creature, it must make a DC 13 Strength saving throw or become grappled.

 

Description

Crackjaw Drakes are rare, flying lizard predators that typically reside up in the bleak mountainous ranges of the Witch’s Spine. While it is rare for one to fly as far east as the Midlands or Marshlands to hunt, it does happen from time-to-time. Gutsy poachers will often hunt such drakes for many miles in hopes of slaying one: Crackjaw Drake blood is a powerful poison once it congeals into a thick, slimy substance that assassins and criminals can easily coat their blades with.
    As hunters, Crackjaw Drakes are simple and mindless beasts. They are efficient killers however; their large size, and long necks and tails make them difficult to defend against. Their primary hunting patterns include swooping in to rend flesh and bone with claw and tooth, or scooping their prey up with their powerful tails and dashing them against the rocks below.

Baraglin

Comments

Posts Quoted:
Reply
Clear All Quotes