Solar Sense: The creature effectively cannot be blinded or lose its ability to see.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d4 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Astral Breath. The dragon exhales molten stardust in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 35 (6d10) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Breath. The dragon exhales lactose intolerant gas in a 30-foot cone. Each creature in that area must succeed on a DC 16 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
This creature does not get bonus actions.
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