Big boy blood: that have insane power but aren’t the smartest
strike. Any attack done has a +10 to hit and deals 2d12 +weapon dice
blood regeneration: can get 1d12 health back
has 5 legendary actions
strike. Any attack done has a +10 to hit and deals 2d12 +weapon dice cost 1 legendary action
bite: 1d12 damage an +10 to hit costs 1 legendary action
has 3 legendary resistances
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Is a 15 foot tall black scale beast with a dragon like head
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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