Armor Class
12
Natural Armor
Hit Points
22
(5d8)
Speed
20 ft.
STR
3
(-4)
DEX
13
(+1)
CON
10
(+0)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Vulnerabilities
Fire, Radiant
Damage Resistances
Bludgeoning, Necrotic, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft, Passive Perception 8
Languages
Understands its creator's orders
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect.
Actions
Bites. Melee Weapon Attack: +3 to hit, reach 0ft., one target in the swarm's space. Hit: 6 (2d4 + 2) necrotic damage. If the target is a non-construct creature, the swarm gains temporary hit points equal to the damage dealt.
Inject. As an action, the swarm can transfer its vitality to a willing creature in the swarm's space. The Bloodhaze Swarm loses all it's temporary hit points, and the target regains hit points equal to that amount.
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Posted Jul 13, 2022This is a summon as part of a homebrew spell called "Beckon the Bloodhaze"