Gargantuan Celestial, Lawful Good
Armor Class 30 Natural
Hit Points 800 (120d10)
Speed 250 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances Acid, Force, Psychic
Damage Immunities Cold, Fire, Lightning, Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 300, Truesight 200, Passive Perception 36
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcast Aleda can naturally cast Power word Heal 3 times daily as well as preform true Resurrection 3 times Daily. 

Actions

Action Name. Multi attack Aleda makes four Great sword strikes

Action Melee Attack. Greatsword strike+26 to Hit on hit does 2d6+13 damage plus an additional 4d10 force damage. (Vorpal weapons. Cut your head off on crit.)

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

5 Legendary Actions

expend two for radiant strike which makes Aleda's Greatswords do an additional 5d6 radiant damage. (Ignores resistance.)

Expends 5 for Spiritual Guardians. 

Five large spiritual angels swarm around Aleda in a 60 foot radius centered on herself moving with her. Any time a creature enters the radius or starts its turn there they must make a wisdom save. dc of 27 or take 12d8 radient damage. (She designates who is affected by this affect.

Commanders strike.

She calls upon on ally who can use a free action to use one attack on any creature. This attack gains a plus 4 to hit and damage and additionally does 2d8 radient damage which ignores resistance to that damage type.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Merlinandthestone

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