Medium Humanoid (Human), Any Alignment
Armor Class 12
Hit Points 20 (4d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +4, CON +4
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Grappler. The brawler has advantage on grappling checks, and on checks against being grappled. Creatures grappled by the brawler have disadvantage on checks to escape. 

Actions

Multiattack. The brawler makes two attacks with its fists.

Fists. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) bludgeoning damage. 

Improvised Weapon. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Grapple. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target is grappled. A creature grappled by the brawler can use its action to try to escape. To do so, it must succeed on a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check at disadvantage. 

Zecor

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