Grappler. The brawler has advantage on grappling checks, and on checks against being grappled. Creatures grappled by the brawler have disadvantage on checks to escape.
Multiattack. The brawler makes two attacks with its fists.
Fists. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) bludgeoning damage.
Improvised Weapon. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Grapple. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target is grappled. A creature grappled by the brawler can use its action to try to escape. To do so, it must succeed on a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check at disadvantage.
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