Small Humanoid (Kobold), Lawful Evil
Armor Class 12 Natural Armor
Hit Points 5 (2d6 - 2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Damage Resistances Lightning
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Lightning Breath (Recharge 2-3). The Kobold exhales lightning in a 10 foot line that is 3 feet wide. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (3d6) lightning damage on a failed save, or half as much damage on a successful one.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2022 1:03:13 AM
0
1
5
Coming Soon
7/14/2022 9:06:38 PM
0
1
--
Coming Soon

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

gwendenny

Comments

Posts Quoted:
Reply
Clear All Quotes